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i think its interesting, and perhaps understandable, that most of these modern 8/64-bit games are sorta one dimensional gag games (as you say; "simple in their playability, allowing easy participation") to market a specific thing or current cultural phenomenon ..

it seems to me -an untrained cultural hawk with more opinions than useful insights- that these 'games' are clearly designed to be talked about more than played. how long can you put grammies down kendrick's mouth, or chase emmys/golden globes, or pretend to rawdog a commercial flight? (ans: not for as long as people will spend talking about it)

do these 8/64-bit 'games' act to offer another angle for satireor to dumb down the craft of game-building in lieu of a quick marketing win idk IDK

im looking forward to the 8/64-bit 'who dat sample' produced, built, voiced by James Davis soon tho

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Nice to hear from you again Darry.

And yes I agree, these games aren't long-term pieces, they are more reflective of meme culture and the rapid churn of this kind of media. Personally I think the aesthetic side of game craft can still be preserved even if these memeable games are only being designed to live for a moment. All of the games take a unique aesthetic style, which honours one side of game craft - of course the gameplay side of game craft is fairly reduced on most of them (with Leo's Red Carpet Rampage being the exception). On the marketing side, only two of them actually probably made some money (Chair Simulator, Raw Dog Simulator) while the rest were passion projects, just like most meme's.

Who Dat Sample is on the slowest burn ever, just like a nice beef goulash, getting more complex with every moment it cooks. Will it come out eventually as a great dish or will it be left to burn? Stay tuned.

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